Almost five years ago, in the spring of 2012, Adobe launched two major products at one time: Creative Suite 6 and the Creative Cloud. The Creative Suite 6 suites were well received and cost from US$1,300 to $2,600 – while Creative Cloud, a subscription to their full range of creative applications, had a much lower cost of entry and gave customers access to the CS6 tools and services, as well as ongoing upgrades. A year later, Adobe announced that CS6 would be their last perpetual software release, and there would be no CS7.
Since then, the Creative Cloud has evolved to include the newer milestone releases CC 2013, CC 2014, CC 2015, CC 2015.5, and now CC 2017. Over this time, thousands of new features and improvements have been delivered exclusively to Creative Cloud members, while the original CS6 release has remained largely static. By law, with the purchasing model that CS6 had, Adobe could not legally add significant new features to the traditional release.
Adobe did continue providing maintenance (bug/security) fixes to CS6 and refreshing Camera Raw through July 2015, over 3 years after CS6 came out – but then finally discontinued support in order to evolve the platform and pursue further innovations in image processing and workflow technology.
With the demise of Apple Aperture, and since Adobe dropped the price of both Lightroom + Photoshop to US$9.99/month with the CC Photography Plan, Lightroom has effectively become a de facto standard for digital photography management software…
As Lightroom’s usage and sophistication grows, and as image sizes and photo collections also continue to grow, there has been increasing need for a comprehensive guide to ensure the program is always running as fast as it can, and is optimized for best performance on your system.
The Adobe Lightroom Performance Guide is now out, and contains 11 chapters on everything you ever wanted to know about Lightroom and speed. It is available as a free downloadable book in PDF format. Here is an overview of the topics it covers:
The Adobe Research team is exploring what Photoshop would be like with a 3D canvas instead of 2D… With the Interactive Sculpting project shown the video above, instead of drawing and manipulating pixels, the tool operates on three-dimensional voxels. An artist uses all the familiar tools from Photoshop like brushes, layers, and filters to sculpt 3D objects. It also showcases some innovative tablet interaction model that uses simultaneous touch and pen input: the user rotates objects with one hand while sculpting with a pen at the same time.
A reader asked us about a notice he received from Adobe regarding an upcoming increase in CC subscription pricing in some countries. Per the company’s email, the Creative Cloud membership costs in certain areas will be changing due to currency fluctuations. This only affects a relatively small number of countries, but what exactly does this mean, and why is it happening?
Here is an excerpt from Adobe’s official statement about the pricing adjustment in these geographies: